The Global Race Among Social Networks Heats Up. Keep an Eye on Hi5, Friendster, and Imeem
In the global race to be the top social network, MySpace and Facebook are neck and neck. In January, 2008, MySpace was still the biggest social network worldwide with 109 million unique visitors, according to comScore. But Facebook was close on its heels with 101 million. (Meanwhile, the data in the U.S. for Facebook at least shows a possible slowdown in growth).
While MySpace and Facebook are fighting it out for the top spot, back in the second pack some interesting sprints and scuffles are going on that are worth keeping an eye on. Everyone in that second pack (Hi5, Freindster, Orkut, Bebo, Imeem) are about a third to a quarter the size of the leaders in terms of worldwide unique visitors, so I’ve isolated their performance in the chart above (it is harder to see if you include Nos. 1 and 2, MySpace and Facebook).
In January, both Hi5 (No. 3, in red) and Friendster (No. 4, in blue), made moves to pull away from Google’s Orkut (No. 5, in green) and Bebo (No. 6, in yellow). The latter two maintained a more steady pace. Coming on strong from behind is Imeem (No. 7, in purple), which surpassed Multiply (No. 8, not shown). The chart below has most of the stats, except for the last two—Imeem had 17.8 million global visitors in January, 2008, a 477 percent annual growth rate (Multiply had 17.6 million, a healthy 203 percent rise from the year before).
For Hi5 and Friendster, global growth is a major part of their game plan. Friendster, for instance, which dropped off the radar for most of us in the U.S., is now the single largest social network in Asia. It’s top five countries are the Philippines, Indonesia, Malaysia, the United States (legacy members who never left, plus new growth among Asians here), and Singapore. Friendster has kept its growth going by launching fan profile pages for Asian pop singers, launching four new languages since September (Chinese, Japanese, Korean, and Spanish), and letting developers create apps for its site.
So does that mean that Friendster and Hi5 are worth more than the $1 billion Bebo is rumored to have sold itself for? Not necessarily. It depends on the actual composition of their members, click-through rates, and other financial factors. Generally speaking, advertisers like to target their campaigns by geography, and pay less for ads that target populations with lower per-capita spending power than in the U.S., Japan, or Europe. So not all members are worth the same to advertisers, and thus to potential acquirers. But as social networks become saturated here in the U.S., everyone will have to look overseas to keep growing.

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Multiply Big In The Philippines, Lands Ad Deal
Multiply has been growing rather quietly internationally. The social media aggregator now has 7 million registered users and 10.5 million monthly unique visitors according to their internal numbers, nearly triple their 2006 traffic. Comscore’s most recent numbers show 12.5 million uniques for September.
The service acts like a meta social network where users can collect and share content from multiple social sites (photos, video, blogs). Users post 1.25 million photos, 16,000 videos and 55,000 blog entries daily. However, while the U.S. is home to the largest share of their registered users, most of their traffic is international.
The Philippines is one of the most pronounced examples of their large international following. Alexa ranks Multiply as the 5th largest site in the Philippines - with more than 2 million unique monthly visitors. We had earlier reported that 39% of the site’s traffic comes from the Philippines. Therefore it’s no surprise that they’ve managed to land a multi-year ad deal with one of the Philippine’s largest networks, ABS-CBN. ABS-CBN has 67 televisions stations, 19 radio stations, 30 websites and reaches 97% of the Filipinos with televisions. Under terms of the agreement, ABS-CBN interactive will sell advertising and mobile services for Multiply’s Filipino users, with the two companies sharing revenues.
The deal highlights the importance of international markets U.S. press often take for granted. Sites like Friendster and Orkut have found large international followings while their U.S. markets are dormant. With a global internet, foreign markets are expected to become even more important in the future. According to research firm Datamonitor Plc., by the end of this year, Asia will account for 35% of the world’s social networking users, with 28% of users in Europe, the Middle East and Africa, 25% in North America, and 12% in the Caribbean and Latin America. Once again, startups concerned about getting big may want to get international.
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Friendster Announces Developer Platform; Can You Say “Commodity�
Good thing we launched the CrunchBase widget, because you may need it to refresh your memory about a certain social networking company called Friendster that’s announcing its own developer platform today (okay okay, to be fair, they do have 50 million users and are very popular in Asia).
Friendster’s platform announcement comes five months after that of Facebook and not even a week after that of MySpace, the company that usurped Friendster a few years ago. Looks like Facebook will need to find itself another major differentiator, because developer platforms are becoming commodities just like social networks themselves.
Admittedly, it may be too early to make this prediction. We haven’t even seen either MySpace or Friendster’s offerings after all. One company may end up continually executing their platform much better than the rest. However, judging by Friendster’s description of their platform - which will be open to developers immediately but not live for users until November 30th - these platforms will probably end up looking very much alike.
Friendster will allow developers to advertise with their widgets but will not require any revenue sharing; there will be a “widget directory” much like Facebook’s application directory; widgets in Friendster will be promoted virally using a “My Network Module” akin to Facebook’s news feed; Friendster widgets will be able to access “Friendster data” (which must mean profile, or “social graph”, data); and Friendster vows to improve the platform over time in response to community feedback.
In what could amount to little more than fluff, but could also mean something more substantial, Friendster is claiming that its platform will be non-proprietary. The suggestion is that widgets developed for other platforms will be easily deployable on Friendster’s platform. Another possible differentiator: it looks as though widget creators will be allowed to display advertisements anywhere they please within their creations, and not just on canvas-like pages as in Facebook.
Friendster is calling this announcement the “third stage” of its opening up process. Apparently in August 2006 the company started letting users add HTML and Flash widgets to their profiles and in September 2007 they created “Fan Profiles” for music promoters. Thus, we arrive at the third stage. Yea, sounds like a stretch to me, too.
If you are a developer who wants to start working now in preparation for November 30th when widgets will be available to Friendster users, you can check out this online documentation.
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Friendster Plays To Strengths, Launches In Chinese
Friendster is back, at least in Asia.
The social network that was the coolest thing on the block until MySpace came around has been slowly regaining its reputation and users over the years, and now boasts 50 million registered user and 27.4 million monthly unique visitors. The only problem (if you call it a problem) is that, like Orkut, most of those users are outside of the U.S. Specifically, they’re in the Asia/Pacific region - 24 million of the total 27.4 million unique monthly visitors come from there, as do 35 million of the 50 million registered users.
So it’s no surprise that the social network is playing to its strengths and launching its first non-English version, in traditional Chinese. This isn’t a separate website or URL; users simply click to Chinese to have the content localized to that language. User generated stuff remains in the original language.
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